[settings]
Objectivescount = 19
ObjectivesActorCount = 0
my_ObjectiveVehiclesDestroy = 0
Objectives[0]Type = StartPoint
Objectives[0]Text = 
Objectives[0]Positionx = 79.31249
Objectives[0]Positiony = -1250.128
Objectives[0]Positionz = 29.28962
my_vecs[0]PrimaryColor = MetallicBlack
my_vecs[0]SecondaryColor = MetallicBlack
my_Objective_pedsModel[0]Type = 
my_Objectivepeds_Task[0]Type = 0
Objectives[0]Weapon = 
Objectives[0]Heading = 25.5
Objectives[0]my_destinationPosx = 79.31249
Objectives[0]my_destinationPosy = -1250.128
Objectives[0]my_destinationPosz = 29.28962
Objectives[0]my_objective_has_destinationPos = False
Objectives[0]my_Objectiveped_Has_Pickup = False
Objectives[0]my_Objectiveped_Pickup_Type = 
Objectives[0]my_Objectiveped_kill_all_actors = False
Objectives[0]my_Objectiveped_Pickup_Text = 
Objectives[0]ObjectiveWantedLevel = No Change
Objectives[1]Type = GoToActor
Objectives[1]Text = [Mr Karlen] Hey Carlton!
Objectives[1]Positionx = 78.56687
Objectives[1]Positiony = -1259.475
Objectives[1]Positionz = 29.40978
my_vecs[1]PrimaryColor = Blue
my_vecs[1]SecondaryColor = Blue
my_Objective_pedsModel[1]Type = 
my_Objectivepeds_Task[1]Type = 1
Objectives[1]Weapon = 
Objectives[1]Heading = 9
Objectives[1]my_destinationPosx = 78.56687
Objectives[1]my_destinationPosy = -1259.475
Objectives[1]my_destinationPosz = 29.40978
Objectives[1]my_objective_has_destinationPos = True
Objectives[1]my_Objectiveped_Has_Pickup = False
Objectives[1]my_Objectiveped_Pickup_Type = 
Objectives[1]my_Objectiveped_kill_all_actors = False
Objectives[1]my_Objectiveped_Pickup_Text = 
Objectives[1]ObjectiveWantedLevel = No Change
Objectives[2]Type = DeliverActor
Objectives[2]Text = ~y~Get in the sports car wait for Mr Karlen to get in then take him back to the mansion
Objectives[2]Positionx = -1544.259
Objectives[2]Positiony = 112.5172
Objectives[2]Positionz = 56.77984
my_vecs[2]PrimaryColor = Blue
my_vecs[2]SecondaryColor = Blue
my_Objective_pedsModel[2]Type = 
my_Objectivepeds_Task[2]Type = 1
Objectives[2]Weapon = 
Objectives[2]Heading = 4
Objectives[2]my_destinationPosx = -1544.259
Objectives[2]my_destinationPosy = 112.5172
Objectives[2]my_destinationPosz = 56.77984
Objectives[2]my_objective_has_destinationPos = True
Objectives[2]my_Objectiveped_Has_Pickup = False
Objectives[2]my_Objectiveped_Pickup_Type = 
Objectives[2]my_Objectiveped_kill_all_actors = False
Objectives[2]my_Objectiveped_Pickup_Text = 
Objectives[2]ObjectiveWantedLevel = No Change
Objectives[3]Type = Checkpoint
Objectives[3]Text = ~r~Go to the Helicopter Press G to get in as passenger When the driver drops you off go down stairs into the Pent house at the top of the building to see Calmen
Objectives[3]Positionx = -79.17281
Objectives[3]Positiony = -812.0381
Objectives[3]Positionz = 243.3859
my_vecs[3]PrimaryColor = MetallicBlack
my_vecs[3]SecondaryColor = MetallicBlack
my_Objective_pedsModel[3]Type = 
my_Objectivepeds_Task[3]Type = 2
Objectives[3]Weapon = 
Objectives[3]Heading = 25.5
Objectives[3]my_destinationPosx = -79.17281
Objectives[3]my_destinationPosy = -812.0381
Objectives[3]my_destinationPosz = 243.3859
Objectives[3]my_objective_has_destinationPos = False
Objectives[3]my_Objectiveped_Has_Pickup = False
Objectives[3]my_Objectiveped_Pickup_Type = 
Objectives[3]my_Objectiveped_kill_all_actors = False
Objectives[3]my_Objectiveped_Pickup_Text = 
Objectives[3]ObjectiveWantedLevel = No Change
Objectives[4]Type = GoToActor
Objectives[4]Text = ~y~Rescue Chantel Land the Helicopter on the roof of the building she is on 
Objectives[4]Positionx = -3285.93
Objectives[4]Positiony = 7109.863
Objectives[4]Positionz = -102.0577
my_vecs[4]PrimaryColor = Blue
my_vecs[4]SecondaryColor = Blue
my_Objective_pedsModel[4]Type = 
my_Objectivepeds_Task[4]Type = 2
Objectives[4]Weapon = 
Objectives[4]Heading = 5
Objectives[4]my_destinationPosx = -3285.93
Objectives[4]my_destinationPosy = 7109.863
Objectives[4]my_destinationPosz = -102.0577
Objectives[4]my_objective_has_destinationPos = True
Objectives[4]my_Objectiveped_Has_Pickup = False
Objectives[4]my_Objectiveped_Pickup_Type = 
Objectives[4]my_Objectiveped_kill_all_actors = False
Objectives[4]my_Objectiveped_Pickup_Text = 
Objectives[4]ObjectiveWantedLevel = No Change
Objectives[5]Type = DeliverActor
Objectives[5]Text = ~y~Take Chantel to safety take her back to the mansion ~y~The ~b~(destination)~y~ is on the map
Objectives[5]Positionx = -1611.672
Objectives[5]Positiony = 108.858
Objectives[5]Positionz = 61.25399
my_vecs[5]PrimaryColor = Blue
my_vecs[5]SecondaryColor = Blue
my_Objective_pedsModel[5]Type = 
my_Objectivepeds_Task[5]Type = 2
Objectives[5]Weapon = 
Objectives[5]Heading = 3
Objectives[5]my_destinationPosx = -1611.672
Objectives[5]my_destinationPosy = 108.858
Objectives[5]my_destinationPosz = 61.25399
Objectives[5]my_objective_has_destinationPos = True
Objectives[5]my_Objectiveped_Has_Pickup = False
Objectives[5]my_Objectiveped_Pickup_Type = 
Objectives[5]my_Objectiveped_kill_all_actors = False
Objectives[5]my_Objectiveped_Pickup_Text = 
Objectives[5]ObjectiveWantedLevel = No Change
Objectives[6]Type = Checkpoint
Objectives[6]Text = ~r~IMPORTANT Press F8 for menu then select & press enter on these = Object spooner/ Saved files/ EP9PTONES/ load placements/ ~y~then drive to checkpoint
Objectives[6]Positionx = -2362.396
Objectives[6]Positiony = 4076.403
Objectives[6]Positionz = 31.78766
my_vecs[6]PrimaryColor = MetallicBlack
my_vecs[6]SecondaryColor = MetallicBlack
my_Objective_pedsModel[6]Type = 
my_Objectivepeds_Task[6]Type = 0
Objectives[6]Weapon = 
Objectives[6]Heading = 25.5
Objectives[6]my_destinationPosx = -2362.396
Objectives[6]my_destinationPosy = 4076.403
Objectives[6]my_destinationPosz = 31.78766
Objectives[6]my_objective_has_destinationPos = False
Objectives[6]my_Objectiveped_Has_Pickup = False
Objectives[6]my_Objectiveped_Pickup_Type = 
Objectives[6]my_Objectiveped_kill_all_actors = False
Objectives[6]my_Objectiveped_Pickup_Text = 
Objectives[6]ObjectiveWantedLevel = No Change
Objectives[7]Type = Checkpoint
Objectives[7]Text = ~y~[Go to checkpoint]
Objectives[7]Positionx = -2435.658
Objectives[7]Positiony = 4273.186
Objectives[7]Positionz = 4.810948
my_vecs[7]PrimaryColor = MetallicBlack
my_vecs[7]SecondaryColor = MetallicBlack
my_Objective_pedsModel[7]Type = 
my_Objectivepeds_Task[7]Type = 0
Objectives[7]Weapon = 
Objectives[7]Heading = 25.5
Objectives[7]my_destinationPosx = -2435.658
Objectives[7]my_destinationPosy = 4273.186
Objectives[7]my_destinationPosz = 4.810948
Objectives[7]my_objective_has_destinationPos = False
Objectives[7]my_Objectiveped_Has_Pickup = False
Objectives[7]my_Objectiveped_Pickup_Type = 
Objectives[7]my_Objectiveped_kill_all_actors = False
Objectives[7]my_Objectiveped_Pickup_Text = 
Objectives[7]ObjectiveWantedLevel = No Change
Objectives[8]Type = Checkpoint
Objectives[8]Text = ~y~[Go to checkpoint]~w~ Use the speed boat to go to the Tug boat on the Ocean
Objectives[8]Positionx = -2950.336
Objectives[8]Positiony = 4708.538
Objectives[8]Positionz = 3.912268
my_vecs[8]PrimaryColor = MetallicBlack
my_vecs[8]SecondaryColor = MetallicBlack
my_Objective_pedsModel[8]Type = 
my_Objectivepeds_Task[8]Type = 0
Objectives[8]Weapon = 
Objectives[8]Heading = 25.5
Objectives[8]my_destinationPosx = -2950.336
Objectives[8]my_destinationPosy = 4708.538
Objectives[8]my_destinationPosz = 3.912268
Objectives[8]my_objective_has_destinationPos = False
Objectives[8]my_Objectiveped_Has_Pickup = False
Objectives[8]my_Objectiveped_Pickup_Type = 
Objectives[8]my_Objectiveped_kill_all_actors = False
Objectives[8]my_Objectiveped_Pickup_Text = 
Objectives[8]ObjectiveWantedLevel = No Change
Objectives[9]Type = Checkpoint
Objectives[9]Text = ~y~[Go to checkpoint] 
Objectives[9]Positionx = -2951.73
Objectives[9]Positiony = 4711.038
Objectives[9]Positionz = 3.510532
my_vecs[9]PrimaryColor = MetallicBlack
my_vecs[9]SecondaryColor = MetallicBlack
my_Objective_pedsModel[9]Type = 
my_Objectivepeds_Task[9]Type = 0
Objectives[9]Weapon = 
Objectives[9]Heading = 25.5
Objectives[9]my_destinationPosx = -2951.73
Objectives[9]my_destinationPosy = 4711.038
Objectives[9]my_destinationPosz = 3.510532
Objectives[9]my_objective_has_destinationPos = False
Objectives[9]my_Objectiveped_Has_Pickup = False
Objectives[9]my_Objectiveped_Pickup_Type = 
Objectives[9]my_Objectiveped_kill_all_actors = False
Objectives[9]my_Objectiveped_Pickup_Text = 
Objectives[9]ObjectiveWantedLevel = No Change
Objectives[10]Type = Checkpoint
Objectives[10]Text = ~y~[Go to checkpoint]~w~ Use the sports boat to get to the next checkpoint
Objectives[10]Positionx = -5360.866
Objectives[10]Positiony = 7225.314
Objectives[10]Positionz = 1.411542
my_vecs[10]PrimaryColor = MetallicBlack
my_vecs[10]SecondaryColor = MetallicBlack
my_Objective_pedsModel[10]Type = 
my_Objectivepeds_Task[10]Type = 0
Objectives[10]Weapon = 
Objectives[10]Heading = 25.5
Objectives[10]my_destinationPosx = -5360.866
Objectives[10]my_destinationPosy = 7225.314
Objectives[10]my_destinationPosz = 1.411542
Objectives[10]my_objective_has_destinationPos = False
Objectives[10]my_Objectiveped_Has_Pickup = False
Objectives[10]my_Objectiveped_Pickup_Type = 
Objectives[10]my_Objectiveped_kill_all_actors = False
Objectives[10]my_Objectiveped_Pickup_Text = 
Objectives[10]ObjectiveWantedLevel = No Change
Objectives[11]Type = GoToActor
Objectives[11]Text = ~y~Get into the water & dive deep under the Tug boat Look for boats and swim towards them there is a survivor
Objectives[11]Positionx = -5343.985
Objectives[11]Positiony = 7190.539
Objectives[11]Positionz = -168.8069
my_vecs[11]PrimaryColor = Blue
my_vecs[11]SecondaryColor = Blue
my_Objective_pedsModel[11]Type = 
my_Objectivepeds_Task[11]Type = 3
Objectives[11]Weapon = 
Objectives[11]Heading = 5
Objectives[11]my_destinationPosx = -5343.985
Objectives[11]my_destinationPosy = 7190.539
Objectives[11]my_destinationPosz = -168.8069
Objectives[11]my_objective_has_destinationPos = True
Objectives[11]my_Objectiveped_Has_Pickup = False
Objectives[11]my_Objectiveped_Pickup_Type = 
Objectives[11]my_Objectiveped_kill_all_actors = False
Objectives[11]my_Objectiveped_Pickup_Text = 
Objectives[11]ObjectiveWantedLevel = No Change
Objectives[12]Type = Checkpoint
Objectives[12]Text = ~y~[Go to checkpoint]~w~ You have found a survivor Swim back up to the Tug boat on the Ocean surface the survivor will follow you
Objectives[12]Positionx = -5360.866
Objectives[12]Positiony = 7225.314
Objectives[12]Positionz = 1.411793
my_vecs[12]PrimaryColor = MetallicBlack
my_vecs[12]SecondaryColor = MetallicBlack
my_Objective_pedsModel[12]Type = 
my_Objectivepeds_Task[12]Type = 0
Objectives[12]Weapon = 
Objectives[12]Heading = 25.5
Objectives[12]my_destinationPosx = -5360.866
Objectives[12]my_destinationPosy = 7225.314
Objectives[12]my_destinationPosz = 1.411793
Objectives[12]my_objective_has_destinationPos = False
Objectives[12]my_Objectiveped_Has_Pickup = False
Objectives[12]my_Objectiveped_Pickup_Type = 
Objectives[12]my_Objectiveped_kill_all_actors = False
Objectives[12]my_Objectiveped_Pickup_Text = 
Objectives[12]ObjectiveWantedLevel = No Change
Objectives[13]Type = GoToActor
Objectives[13]Text = ~y~Get on a boat and wait for [Survivor 1] to get on your boat Go to the ~b~No. 2 destination ~y~when you get there check under the boat for survivors
Objectives[13]Positionx = -3281.536
Objectives[13]Positiony = 7108.228
Objectives[13]Positionz = -102.0526
my_vecs[13]PrimaryColor = Blue
my_vecs[13]SecondaryColor = Blue
my_Objective_pedsModel[13]Type = 
my_Objectivepeds_Task[13]Type = 4
Objectives[13]Weapon = 
Objectives[13]Heading = 5
Objectives[13]my_destinationPosx = -3281.536
Objectives[13]my_destinationPosy = 7108.228
Objectives[13]my_destinationPosz = -102.0526
Objectives[13]my_objective_has_destinationPos = True
Objectives[13]my_Objectiveped_Has_Pickup = False
Objectives[13]my_Objectiveped_Pickup_Type = 
Objectives[13]my_Objectiveped_kill_all_actors = False
Objectives[13]my_Objectiveped_Pickup_Text = 
Objectives[13]ObjectiveWantedLevel = No Change
Objectives[14]Type = DeliverActor
Objectives[14]Text = ~y~You have found [Survivor 2] swim back up to the Dinghy boat then wait for the 2 survivors to get on your boat then go to ~b~No. 3 destination
Objectives[14]Positionx = -145.9359
Objectives[14]Positiony = 7296.909
Objectives[14]Positionz = 5.002138
my_vecs[14]PrimaryColor = Blue
my_vecs[14]SecondaryColor = Blue
my_Objective_pedsModel[14]Type = 
my_Objectivepeds_Task[14]Type = 3
Objectives[14]Weapon = 
Objectives[14]Heading = 4
Objectives[14]my_destinationPosx = -145.9359
Objectives[14]my_destinationPosy = 7296.909
Objectives[14]my_destinationPosz = 5.002138
Objectives[14]my_objective_has_destinationPos = True
Objectives[14]my_Objectiveped_Has_Pickup = False
Objectives[14]my_Objectiveped_Pickup_Type = 
Objectives[14]my_Objectiveped_kill_all_actors = False
Objectives[14]my_Objectiveped_Pickup_Text = 
Objectives[14]ObjectiveWantedLevel = No Change
Objectives[15]Type = Checkpoint
Objectives[15]Text = ~y~Only one Survivor will follow you now Get on a Boat wait for the survivor to get on then ~y~[Go to checkpoint]
Objectives[15]Positionx = 172.0672
Objectives[15]Positiony = 7052.733
Objectives[15]Positionz = 1.905341
my_vecs[15]PrimaryColor = MetallicBlack
my_vecs[15]SecondaryColor = MetallicBlack
my_Objective_pedsModel[15]Type = 
my_Objectivepeds_Task[15]Type = 0
Objectives[15]Weapon = 
Objectives[15]Heading = 25.5
Objectives[15]my_destinationPosx = 172.0672
Objectives[15]my_destinationPosy = 7052.733
Objectives[15]my_destinationPosz = 1.905341
Objectives[15]my_objective_has_destinationPos = False
Objectives[15]my_Objectiveped_Has_Pickup = False
Objectives[15]my_Objectiveped_Pickup_Type = 
Objectives[15]my_Objectiveped_kill_all_actors = False
Objectives[15]my_Objectiveped_Pickup_Text = 
Objectives[15]ObjectiveWantedLevel = No Change
Objectives[16]Type = GetInVehicle
Objectives[16]Text = ~b~[Go to destination]~w~ Get in the car at the destination then Wait for the survivor to get into the car with you
Objectives[16]Positionx = 31.51851
Objectives[16]Positiony = 7024.073
Objectives[16]Positionz = 7.631248
my_vecs[16]PrimaryColor = Blue
my_vecs[16]SecondaryColor = Blue
my_Objective_pedsModel[16]Type = 
my_Objectivepeds_Task[16]Type = 1
Objectives[16]Weapon = 
Objectives[16]Heading = 25.5
Objectives[16]my_destinationPosx = 31.51851
Objectives[16]my_destinationPosy = 7024.073
Objectives[16]my_destinationPosz = 7.631248
Objectives[16]my_objective_has_destinationPos = False
Objectives[16]my_Objectiveped_Has_Pickup = False
Objectives[16]my_Objectiveped_Pickup_Type = 
Objectives[16]my_Objectiveped_kill_all_actors = False
Objectives[16]my_Objectiveped_Pickup_Text = 
Objectives[16]ObjectiveWantedLevel = No Change
Objectives[17]Type = DeliverActor
Objectives[17]Text = ~y~Wait for the survivor to get into the car with you Clownfaces Clones are attacking you stop them then Go to ~b~No. 5 destination
Objectives[17]Positionx = 171.9802
Objectives[17]Positiony = 6622.675
Objectives[17]Positionz = 31.77
my_vecs[17]PrimaryColor = Blue
my_vecs[17]SecondaryColor = Blue
my_Objective_pedsModel[17]Type = 
my_Objectivepeds_Task[17]Type = 4
Objectives[17]Weapon = 
Objectives[17]Heading = 5
Objectives[17]my_destinationPosx = 171.9802
Objectives[17]my_destinationPosy = 6622.675
Objectives[17]my_destinationPosz = 31.77
Objectives[17]my_objective_has_destinationPos = True
Objectives[17]my_Objectiveped_Has_Pickup = False
Objectives[17]my_Objectiveped_Pickup_Type = 
Objectives[17]my_Objectiveped_kill_all_actors = False
Objectives[17]my_Objectiveped_Pickup_Text = 
Objectives[17]ObjectiveWantedLevel = No Change
Objectives[18]Type = Checkpoint 
Objectives[18]Text = ~y~Go to checkpoint then load Carltons chronicles EP 9 Part 2
Objectives[18]Positionx = -443.6537
Objectives[18]Positiony = 6038.486
Objectives[18]Positionz = 31.34055
my_vecs[18]PrimaryColor = MetallicBlack
my_vecs[18]SecondaryColor = MetallicBlack
my_Objective_pedsModel[18]Type = 
my_Objectivepeds_Task[18]Type = 0
Objectives[18]Weapon = 
Objectives[18]Heading = 25.5
Objectives[18]my_destinationPosx = -443.6537
Objectives[18]my_destinationPosy = 6038.486
Objectives[18]my_destinationPosz = 31.34055
Objectives[18]my_objective_has_destinationPos = False
Objectives[18]my_Objectiveped_Has_Pickup = False
Objectives[18]my_Objectiveped_Pickup_Type = 
Objectives[18]my_Objectiveped_kill_all_actors = False
Objectives[18]my_Objectiveped_Pickup_Text = 
Objectives[18]ObjectiveWantedLevel = No Change
